A blog dedicated to my 15mm Force on Force gaming project with a Generation Kill (2003 Iraq) theme. I am also moving into some other directions using Force on Force and Tomorrow's War, mainly Africa during the 1970s (Germans in Somalia, oh my!), Somalian conflicts during 1993, as well as a Traveller based sci-fi project set within the Fifth Frontier War.
I have rather enjoyed the Ambush Alley Games series of rules sets for engagements in the modern world. Ambush Alley (for regulars vs. insurgents), then Force on Force (for regular vs. regular encounters) have recently been combined into one Osprey hardbound publication called (surprisingly) Force on Force. The rules within Force on Force cover both the insurgent vs. regular and regular vs. regular battles that we might find in today's world. Ambush Alley Games also has a sci-fi set of rules called Tomorrow's War, which I have not personally seen, but uses the same basic model as Force on Force, but taking the weapons to a science fiction level).
Using the RAFM 15mm sci-fi figures as they were originally intended (packaged for Game Designers' Workshop's Striker), one can easily convert the weapons systems for Traveller/Striker into Force on Force parameters. The platoon sheets that were included in the Striker sets can allow one to come up with some interesting science fiction forces based on the Traveller/Striker model, an example of which can be seen to the right. One could also take the suggested morale and initiative ratings on the sheet to come up with the various quality dice used in Force on Force.
RAFM has nearly every Traveller/Striker figure available again, just not packaged in the organizations that Striker calls for. However, the fine folks at RAFM will allow special orders, so if you tell them you desire 'x' of one figure and 'y' of another, they will take care of your needs (they do want a minimum of a $20.00 order when doing this). I have recently taken advantage of this service, and RAFM provided me with two platoons of low tech infantry and one of high tech infantry as organized on the old Striker sheets.
Bear in mind that if you decide to use Force on Force (or Tomorrow's War) you will need to purchase extra leader and support weapons figures to cover the random events that can occur from Fog of War.
Let's go through an example of how to order some low tech infantry from RAFM:
Low Tech Infantry Unit Order
Looking at the low tech infantry sheet (Striker Set #1), one needs twenty figures to field a platoon. Those twenty figures consist of one officer, one mortar gunner, two NCOs (the same pose as the standard rifleman), four automatic riflemen, and twelve riflemen. All these poses are found within RAFM's Infantry Pack #4. So, to order the twenty figures necessary, one would add two packs of Infantry Pack #4 to one's shopping cart, proceed to checkout, then send RAFM an email (email@example.com) describing the poses desired. When I created my order for two platoons of low tech infantry I emailed RAFM and attached a picture of their Infantry Pack #4 with the quantities of each figure desired notated on the pic shown here along with my order number. Brock from RAFM confirmed that he received my email with picture attached, and in a couple of weeks I received my order with the correct number of figures and poses I needed. On the same order I also ordered twenty of the Infantry Pack #1 to use as the high tech infantry from Striker Set #4, so my order was for a total of sixty figures, which RAFM handled with ease (at least from my point of view).
Converting ratings from Striker to Force on Force was rather easy as found out by my gaming buddy, The G Dog. Taking the most common of weapons from the Traveller universe, here is what he has come up with:
Assault Rifle - 1d small arms
Advanced Combat Rifle - 1d small arms
Gauss Rifle - 1d small arms
Snub Pistol - 1d small arms
Accelerator Rifle - 1d small arms
PGMP-12 - 3d medium support weapon
PGMP-13 - 3d medium support weapon
PGMP-14 - 3d medium support weapon
FGMP-14 - 4d heavy support weapon
FGMP-15 - 4d heavy support weapon
Light Assault Gun - 2d light support weapon
LMG - 2d light support weapon
Grenade Launcher - 2d light support weapon
Auto-GL - 3d medium support weapon
RAM GL - 3d medium support weapon
RAM Auto-GL - 4d heavy support weapon
Submachinegun (SMG) - 1d small arms
Shotgun - 1d small arms
Flak Jacket - one defense die
Combat Armor TL11 - two defense dice
Combat Armor TL12 - three defense dice
Combat Armor TL14 - four defense dice
Battledress - four defense dice
Using one of the most famous units within Traveller (The Duke of Regina's Own Huscarls or 4518th Lift Infantry Regiment), their ratings for Force on Force would be as follows:
The squad would throw 13 dice in combat, defense dice for the squad would be 10 +4. For a single fire team, defense dice would be 4 +4 (plus cover). Some nasty buggers, for certain.
As you can see, one can still easily use the RAFM Citadel 15mm figures as they were intended (in the Traveller setting), making Force on Force, or its sci-fi partner Tomorrow's War, as rules set of choice.
It has been a few months since I have posted to the blog, and so, in an effort to get me back on track, here are the beginnings of the African Project, mainly the background setting.
From the African Project page:
Set in the late 1970s, on the heels of Operation Feuerzaber. The Bader-Meinhof Gang (well, those who didn't commit suicide anyway) are not happy with the West German government, nor is a certain faction within Somalia. In this age of terror, more Middle Eastern and German radicals, this time with tacit Somali support, have taken hostage West German citizens that were working within the confines of a "peaceful" Somali village. They plan to execute the hostages on live TV, showing the world that they are not to be trifled with.
In actuality, the "peaceful" Somali village is actually in Kenya, called BP1, just over the Somali border (and literally within small arms range). BP1 is on the B9 (also known as the Isiolo-Mandera Road), just a few klicks from Mandera. The Somali faction who has taken the hostages are from the Rahanweyn clan, a clan that is found in Somalia, Ethiopia, and Kenya, and therefore has some support in the northeastern part of Kenya where the three countries meet. The fact that the hostages are actually in Kenyan territory makes the diplomatic maneuverings that much more sensitive with the recently installed Kenyan independence government.
The Rahanweyn clan believes that the raid on Flight 181 was a raid by the West German government on the Somalian homeland. While the official Somalian government gave authorization to the West Germans to conduct their operations at Mogadishu airport, there were those within the various clans who did not agree with this approval, and they have persuaded the Somali government to take a hard line with the European country during this latest crisis. Therefore, not only are there members of the Rahanweyn clan involved, but the West Germans may have to deal with Somalian government forces as well.
The hostages were taken from a farm near the border by members of a sub-clan of the Rahanweyn, led by one Abdi Mukhtar. Mukhtar has sixty to one hundred fighters under his control, with the typical mix of Russian small arms (AK-47s, light machine guns, and the ubiquitous RPG) and perhaps a few technicals. He may have other support, from the Somali government, which may include armored vehicles.
The West German forces are from Fernspählehrkompanie 200, a recon unit tasked at times with unique operations. While specialized hostage raids fall within the realm of Grenzschutzgruppe 9, the West German government is hesitant to use this force again, trying to keep their existence as low key and unknown as possible. So the task falls to recon, who have been working with the GSG9 to enhance their raiding techniques.
There will be some other players involved besides the Rahanweyn and the West Germans, but those forces have yet to show themselves.
Well, it's been far too long since I have posted anything to the blog, and I still need to setup my terrain and snap some pics, but in the meantime, in conjunction with my Striker Ambush Alley/Force on Force project, I thought I would post a mention about RAFM's 30% sale, which is on all of their products. For those sci-fi gamers, there are the old RAFM Citadel 15mm Striker figures, which look as clean and crisp as they did lo these many years ago when they first burst onto the scene. And now RAFM has created a new APC to go with them, called the Imp. The Imp comes with two weapons options (dual mount missile launcher and a twin cannon auto gun), and while it retails for a pricey $11.95, it is a nice casting. With the sale going on you can grab one for only $8.37, which is quite in price range with other 15mm vehicles on the market.
Picture from RAFM website
RAFM has repackaged their sci-fi figures, so don't expect to find the old Striker packages. However, for those of you who want to buy your figures along the old Striker org charts, RAFM will sell you whatever mix of figures you want. Just email them with your requirements.