Monday, August 6, 2012

X-COM and Tomorrow's War

I have been slowly working on an X-COM project, but with a bit of a twist.  Instead of using the standard multi-national soldiers as given in X-COM, I have created a background that includes the creation of a military order by the Catholic church.  However, this X-COM project is/was being designed to use with X-COM Tactical rules, and this is an Ambush Alley/Force on Force/Tomorrow's War blog, so the current structure of my X-COM project doesn't fit the rules genre this blog is dedicated to.  Therefore I have been giving some thought on how to use Tomorrow's War within the framework of X-COM.

Tech levels - The gent who worked up X-COM Tactical did address tech levels, but they still do not seem to fit what I think Tomorrow's War is meant to represent.  Tech levels within Tomorrow's War do not seem to be great chasms, but distinctive improvements upon basic weapons systems, and some new weapons systems do come into play as the tech levels increase. 

Here are the X-COM Tactical tech levels (weapons, weapons systems, and armor only:

TECH LEVEL ONE
Human
Knives
Pistols
Rifles
Heavy Cannons
Auto Cannons
Rocket Launchers
Grenades
Proximity Grenades
High Explosives
Personal Armor
Tank Cannon
Tank Rocket Launcher

Alien
Plasma Pistols
Alien Grenades

TECH LEVEL TWO
Human
Sniper Rifles
Grenade Launcher
Laser Pistols
Laser Rifles
Power Suits
Tank Laser

Alien
Plasma Rifles
Small Launcher

TECH LEVEL THREE
Human
Heavy Laser
Flying Suits
Hovertank Plasma

Alien
Heavy Plasma
Blaster Launcher

TECH LEVEL FOUR
Everything from both sides

Now, there are some problems with getting this to translate to Tomorrow's War.  First, I see the aliens in X-COM to be all Tech Level Three, meaning that their weapons should probably all be Tech Level Three (or at least Two) when compared to the human forces.  Second, the human tech levels are out of whack.  Not sure why a grenade launcher or sniper rifle would be Tech Level Two when rifles and grenades are Tech Level One.  And the "everything from both sides" caveat at Tech Level Four, which Tomorrow's War doesn't have, simply does not fit.

I propose the following system.  It makes more sense as the X-COM forces improve their technology as the game progresses (particularly useful for campaigns).

TECH LEVEL ONE
Human
Knives
Pistols
Rifles
Heavy Cannons
Auto Cannons
Rocket Launchers
Grenades
Proximity Grenades
High Explosives
Personal Armor
Tank Cannon
Tank Rocket Launcher
Sniper Rifles
Grenade Launcher

TECH LEVEL TWO
Human
Laser Pistols
Laser Rifles
Heavy Laser
Power Suits
Tank Laser

Alien
Alien Grenades

TECH LEVEL THREE
Human
Flying Suits
Hovertank Plasma

Alien
Plasma Pistols
Plasma Rifles
Small Launcher
Heavy Plasma
Blaster Launcher

This would translate into Tomorrow's War as follows - When aliens are equipped with plasma weapons, and they are facing humans with traditional slug throwers, the aliens would have a two tech level advantage.  If the humans are equipped with laser weapons, the advantage is reduced one level, and they would be on the same playing field if both equipped with plasma weapons.

More thoughts to follow!

1 comment:

  1. hi, this sounds like a very interesting project.

    i am working to get my own range of XCOM Apocalypse miniatures..

    best regards,
    mark

    ReplyDelete

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