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Potential Mutoids - Picture from Khurasan website |
Recent chatter on The Wargames Website about what Nordic Weasel rules would be suitable for X-COM has me thinking once again about my own X-COM project and rules that would give a good feel for the original game, but would still be easily learned for my gaming group and for convention games. While I have leaned towards either the X-Com Tactical rules I found on the interweb, or Tomorrow's War, I believe the former might be a bit too fiddly for a convention setting, and the latter has its own quirks as gamers have to get used to the reaction system. There was some talk about using Nordic Weasel's Clash on the Fringe. As I know nothing about the NW products, I still may order a copy of CotF as I can obtain a printed copy (I just have an aversion to multi-paged pdfs).
For figures, I have those nice Eureka German sci-fi stormtroopers, but I have also been eyeing some newer ranges from Khurasan (not with X-COM in mind, but just because I like them) and realized last night that they could work for my Sectoid/Mutoid idea mentioned on the Tomorrow's War page here on the blog. Also, their late 21st Century figures look really ideal for an advanced tech X-COM team. As much as I like the Eureka castings, the Khurasan offerings really look the part to me. To that end I have ordered a few packs from both the alien and 21st Century ranges. Some comparison shots forthcoming once I receive them. While I really did not want to buy more figures or even rulesets, adding a few aliens and the advanced tech boys won't hurt the lead pile that much.
Looking good; must admit, I'm currently blasting through X-Com2 on the Xbox ;)
ReplyDeleteI have X-Com (the original) with all sorts of mods for the PC. I really do enjoy that game!
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