|Chinese Lunar troops - picture from GZG website|
I have mentioned the GZG Moongrunt figures on previous posts, and finally got around to buying some recently. They are crackin' good figures (as really all the GZG figures I have seen or purchased are), and they beg to get on the gaming table. While looking over various sci-fi rules to use, I have decided to go with the tried and true Tomorrow's War
by Ambush Alley Games. I thought at first that the tech level aspect that is within TW might have caused an issue, but making the assumption that both sides have the same comparable technology, I can ignore the tech level aspect altogether.
I did rate the Chinese as having a heavier support weapon and better defense in their pressure suits, but this is offset by giving the U.S. Marines better morale and unit capabilities. I kept the Marines with a four man fireteam, leading to a thirteen man squad, while using a three man cell organization for the Chinese. It will take some play-testing to see how the ratings and unit organization balance out, but as it stand the Marine fireteam will throw up to nine dice (if using their grenade launchers) while the PLA will throw eight dice (again using their GLs).
Here is my organization. Please feel free to comment with suggestions!
People’s Liberation Army Space Force
Type 28 Armored Pressure Suits (2D and may not use rapid movement)
2 x Riflemen with ZH24 Laser Rifle/Grenade Launcher (Lt
1 x Gunner with ZH34 Heavy Pulse Laser (Hvy LWS AP:3/AT:2)
1 x Squad Leader with ZH24 Laser Rifle/Grenade Launcher
1 x Gunner with ZH40 Multi-Purpose Rocket Launcher (Med AP:3/AT:3) (uses d6 for attack dice)
United States Marine Corps Extra-Planetary Expedition Force Luna
USMCEPEFL Basic Attributes
M31 Protected Pressure Suits (1D)
1 x Fireteam Leader with M225 Laser Rifle/Grenade
Launcher (Lt AP:1)
1 x Rifleman with M225 Laser Rifle/Grenade Launcher (Lt
1 x DMR with M225 Laser Rifle/Grenade Launcher (Lt AP:1)
1 x Gunner with M237 Rapid Pulse Support Laser (Med LWS
1 x Squad Leader with M225 Laser Rifle/Grenade Launcher
1 x Gunner with M222 Multi-Role Portable Rocket Launcher (Med AP:2/AT:2) (uses d10 for attack dice)